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FREE PSM I Study Guide 2026: The Scrum Guide 2020

The most important things the PSM I tests — an interactive study guide built entirely on the Scrum Guide 2020: empiricism, accountabilities, events, artifacts, and the Definition of Done.

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This free PSM I study guide covers everything the Professional Scrum Master I assessment from Scrum.org tests, organized to the one source it is based on: the Scrum Guide, 2020 edition.[1]

It’s interactive, not a wall of text: every module has built-in checkpoint quizzes, flashcards, and practice questions, so you learn by doing — not just reading.

The PSM I has a high bar — 80 questions in 60 minutes with an 85% pass mark — and almost every answer traces directly to the Scrum Guide.[2] We teach it in five focused modules: Scrum theory and values, the Scrum Team and its three accountabilities, the five events, the three artifacts and their commitments, and how Done, value, and scaling work in practice.

Read a module, test yourself at each checkpoint, then drill gaps with our free practice test and flashcards. This is a high-yield overview mapped to the official Guide — not a replacement for reading the Scrum Guide itself.

PSM I Exam Snapshot

PSM I assessment at a glance
DetailPSM I Assessment
Questions80
Time60 minutes
Passing score85% (at least 68 of 80 correct)
Question typesMultiple choice, multiple answer, true/false
FormatOnline, taken anywhere; password valid for one attempt
Based onThe Scrum Guide, 2020 edition
LevelFundamental (PSM II = advanced, PSM III = distinguished)
Cost (US)$200 per attempt; no free retakes
ValidityLifetime — no expiration, no renewal fee
LanguageEnglish (Simplified Chinese via scrum.org.cn)

Study by structure. The Scrum Guide 2020 is short, so every section is fair game — but the heaviest topics are the events, the artifacts and their commitments, and the accountabilities. We weight the modules accordingly:

How this guide is organized vs. the Scrum Guide 2020
ModuleScrum Guide topicWhy it matters
0 · Theory & ValuesEmpiricism, the 3 pillars, the 5 valuesThe 'why' behind every correct answer
1 · AccountabilitiesThe Scrum Team: SM, PO, DevelopersMost scenario questions turn on who does what
2 · EventsThe Sprint + 4 events and time-boxesHeavily tested; memorize the time-boxes
3 · Artifacts & CommitmentsBacklogs, Increment + their commitmentsThe 2020 commitments are a favorite topic
4 · Done, Value & ScalingDefinition of Done, value, scalingWhere judgment questions live

Module 0 · Scrum Theory & Values

Before the mechanics, internalize whyScrum works the way it does — because the PSM I rewards understanding, not memorized trivia. Many questions are scenarios where several answers look plausible, and you pick the one consistent with Scrum’s underlying theory.

0.1 Empiricism & the three pillars

Scrum is founded on and . Empiricism asserts that knowledge comes from experience and that decisions are made based on what is observed. Because complex work can’t be fully predicted up front, Scrum uses short, iterative cycles so the team learns by doing rather than relying solely on an upfront plan.[1]

Empiricism is put into practice through three pillars: , , and . They form a causal chain — the work must be transparent before inspection is meaningful, and inspection only matters if it leads to adaptation.

0.2 The five Scrum Values

Successful use of Scrum depends on people living five values: , , , , and . They are not soft extras — when the Scrum Team embodies them, they build the trust that makes transparency, inspection, and adaptation actually work.[1]

Module 1 · The Scrum Team & Accountabilities

Many PSM I questions are scenarios that turn on who is accountable for what. Get the three accountabilities and the team’s structure right, and a large share of the exam falls into place.

1.1 The Scrum Team

The is the fundamental unit of Scrum: one , one , and . It is one cohesive unit with no sub-teams and no hierarchies, focused on one Product Goal at a time, and is typically 10 or fewer people. The team is (it has all the skills it needs) and (it decides who does what, when, and how).[1]

1.2 The Scrum Master

The Scrum Master is accountable for establishing Scrum as defined in the Scrum Guide and for the Scrum Team’s effectiveness. Crucially, the Scrum Master is a — they coach, facilitate, remove , and help the organization adopt empirical ways of working, but they have no authority over the team and do not assign tasks.[1]

How the Scrum Master serves (three directions)
Serves the…By doing what
Scrum TeamCoaching self-management & cross-functionality, removing impediments, ensuring events are productive and time-boxed
Product OwnerHelping with Product Goal definition, Product Backlog techniques, and stakeholder collaboration
OrganizationLeading/coaching Scrum adoption, planning implementations, removing barriers between stakeholders and teams

1.3 The Product Owner

The Product Owner is accountable for maximizing the value of the productresulting from the team’s work, and for effective Product Backlog management — developing the , creating and ordering items, and keeping the backlog transparent and understood. The Product Owner is one person, not a committee, and may delegate the work but remains accountable.[1]

1.4 The Developers

The Developers are the team members committed to creating a usable Increment each Sprint. They create the (the plan for the Sprint), instill quality by adhering to the , adapt their plan each day toward the , and hold each other accountable as professionals. They are accountable collectively, not individually.[1]

Checkpoint · Accountabilities

Question 1 of 10

Who is accountable for establishing Scrum as defined in the Scrum Guide within the team and organization?

Module 2 · The Scrum Events

Scrum defines five events, and they are heavily tested — especially the time-boxes. The Sprint is a container event that holds the other four; each event is a formal chance to inspect and adapt.

2.1 The Sprint

The is a fixed-length event of one month or less — the heartbeat of Scrum, where ideas become value. All work happens within Sprints, and a new Sprint starts immediately after the previous one concludes, with no gaps.

During a Sprint, no changes are made that endanger the Sprint Goal, quality does not decrease, and scope may be clarified and renegotiated with the Product Owner as more is learned.[1] Only the Product Owner can cancel a Sprint, and only when the Sprint Goal becomes obsolete.

2.2 Sprint Planning

starts the Sprint by laying out the work. The whole Scrum Team collaborates to answer three topics: Why is this Sprint valuable? (the team defines a Sprint Goal), What can be Done this Sprint? (the Developers select Product Backlog items), and How will the chosen work get done? (the Developers plan how to deliver a Done Increment).

Its output is the . It is time-boxed to a maximum of 8 hours for a one-month Sprint.[1]

2.3 The Daily Scrum

The is a 15-minute event for the Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog. It is held at the same time and place every working day to reduce complexity. The 2020 Scrum Guide removed the mandatory “three questions” — Developers may use any structure as long as it focuses on progress toward the Sprint Goal.[1]

2.4 Sprint Review & Retrospective

The (max 4 hours) is a working session with stakeholders at the end of the Sprint to inspect the Increment, gather feedback, and adapt the Product Backlog. It is not a one-way demo or a status meeting. The (max 3 hours) then closes the Sprint: the team inspects how it worked — people, interactions, process, tools, and the Definition of Done — and plans improvements to quality and effectiveness.[1]

Scrum event time-boxes (for a one-month Sprint)
EventTime-boxPurpose
The SprintOne month or lessContainer event; create a usable Increment
Sprint PlanningMax 8 hoursPlan why, what, and how — produce the Sprint Backlog
Daily Scrum15 minutesDevelopers inspect progress & adapt the plan, daily
Sprint ReviewMax 4 hoursInspect the Increment with stakeholders; adapt the backlog
Sprint RetrospectiveMax 3 hoursInspect how the team worked; plan improvements

Checkpoint · Events

Question 1 of 10

In Scrum, which event acts as the container that holds all other Scrum events?

Module 3 · Artifacts & Commitments

Scrum has three artifacts, and the 2020 Scrum Guide gave each one a commitment — a favorite PSM I topic. Learn the pairings cold.

3.1 Product Backlog & Product Goal

The is an emergent, ordered list of everything needed to improve the product — the single source of work for the Scrum Team. Its commitment is the , a long-term objective describing a future state of the product. The Product Owner orders the backlog; is the ongoing activity of breaking items down and adding detail so they become ready for selection.[1]

3.2 Sprint Backlog & Sprint Goal

The is composed of the Sprint Goal (why), the selected Product Backlog items (what), and the plan to deliver them (how). It is a plan by and for the Developers, updated throughout the Sprint.

Its commitment is the , the single objective for the Sprint that gives the work coherence. The Sprint Goal is set during Sprint Planning and does not change during the Sprint, though scope may be renegotiated.[1]

3.3 Increment & Definition of Done

An is a usable, additive stepping stone toward the Product Goal, thoroughly verified so all Increments work together. Its commitment is the . Work is only part of an Increment when it meets the Definition of Done; multiple Increments can be created in a Sprint, and an Increment must be usable — but the Product Owner decides whether and when to release it.[1]

The three artifacts and their commitments (memorize the pairings)
ArtifactCommitmentWhat the commitment provides
Product BacklogProduct GoalA long-term objective to plan against across Sprints
Sprint BacklogSprint GoalA single, coherent objective for the Sprint
IncrementDefinition of DoneThe quality bar an Increment must meet to count

Checkpoint · Artifacts & Commitments

Question 1 of 10

What are the three artifacts defined by Scrum?

Module 4 · Done, Value & Scaling

The final module is where judgment questions live: how the Definition of Done protects quality, how Scrum thinks about value and forecasting, and what happens when more than one team works on a product.

4.1 The Definition of Done in depth

The is the quality gate for the Increment. If an organization has a product-wide standard, all Scrum Teams must follow it as a minimum (they may apply a stricter one).

Work that doesn’t meet the Definition of Done can’t be released or even shown at the Sprint Review — it returns to the Product Backlog. Critically, quality must not decrease during a Sprint: relaxing the Definition of Done to “finish” just hides and breaks transparency.[1]

4.2 Applying & scaling Scrum

Scrum optimizes for value (outcomes) over raw output: the Product Owner maximizes value, and the selected Sprint scope is a forecast, not a firm promise — the commitment is to the Sprint Goal.[1] and burndown charts are useful complementary practices, but they are not part of Scrum and should never be used as a target or to compare teams.

When multiple teams work on one product, they share one Product Owner, one Product Backlog, one Product Goal, and an integrated Definition of Done so all Increments combine into a usable whole; the Scrum Guide itself does not prescribe a specific scaling framework.[3]

Checkpoint · Done, Value & Scaling

Question 1 of 10

Why does the Definition of Done create transparency?

How to Use This PSM I Study Guide

The PSM I rewards fluency with the Scrum Guide, and 85% in 60 minutes leaves no time to hesitate. The most efficient path to a pass:

  • Read the Scrum Guide 2020 itself — it’s short. Read it once before this guide and once after.
  • Build the theory first. Module 0 (empiricism + values) is the lens for most judgment questions.
  • Memorize the time-boxes and the commitments. They’re easy points you can’t afford to miss.
  • Check off as you go. Use the Study Guide Contents to mark each section done; it raises your exam-readiness score.
  • Take every checkpoint. The end-of-module quizzes show exactly which topics need another pass.
  • Drill, then prove it. Grind the flashcards, then aim comfortably above 85% on the practice test before booking.

PSM I Concept Questions

Common PSM I concepts candidates study across the Scrum Guide 2020 — each answered briefly and backed by an official Scrum.org or Scrum Guide source. Test yourself, then drill them as flashcards.

PSM I Glossary

The high-yield Scrum terms in one place — hover any dotted term in the guide, or flip the whole deck here as a self-grading flashcard set.

Accountability
A clearly owned responsibility within the Scrum Team; the 2020 Scrum Guide uses 'accountabilities' instead of 'roles'.
Adaptation
The pillar of adjusting the process or product as soon as possible when it deviates outside acceptable limits.
Cross-functional
The team collectively has all the skills needed to create value each Sprint without depending on others.
Daily Scrum
A 15-minute daily event for the Developers to inspect progress toward the Sprint Goal and adapt the plan.
Definition of Done
The commitment for the Increment; a formal description of the quality measures an Increment must meet to be complete.
Developers
The Scrum Team members committed to creating a usable Increment each Sprint.
Empiricism
The principle that knowledge comes from experience and that decisions are made based on what is observed; a foundation of Scrum.
Impediment
Anything that slows or blocks the Scrum Team from making progress, which the Scrum Master helps remove.
Increment
A usable, additive stepping stone toward the Product Goal that meets the Definition of Done.
Inspection
The pillar of frequently and diligently checking Scrum artifacts and progress toward goals to detect problems.
Lean thinking
Reducing waste and focusing on the essentials; together with empiricism, the basis Scrum is built on.
Product Backlog
An emergent, ordered list of what is needed to improve the product; the single source of work for the Scrum Team.
Product Backlog refinement
The ongoing activity of breaking down and detailing Product Backlog items so they become ready for selection.
Product Goal
The commitment for the Product Backlog; a long-term objective describing a future state of the product.
Product Owner
The single person accountable for maximizing product value and for effective Product Backlog management.
Scrum
A lightweight framework that helps people, teams, and organizations generate value through adaptive solutions for complex problems.
Scrum Master
Accountable for establishing Scrum and for the Scrum Team's effectiveness; a true leader who serves the team and organization.
Scrum Team
The fundamental unit of Scrum: one Scrum Master, one Product Owner, and Developers, with no sub-teams or hierarchies.
Scrum Value: Commitment
Committing to achieving the team's goals and to supporting each other.
Scrum Value: Courage
Having the courage to do the right thing and work on tough problems.
Scrum Value: Focus
Concentrating on the work of the Sprint to make the best progress toward its goals.
Scrum Value: Openness
Being open about the work and the challenges the team faces.
Scrum Value: Respect
Respecting each other as capable, independent people.
Self-managing
The team internally decides who does the work, and when and how, without external direction.
Servant leadership
Leading by serving — developing the team and removing impediments rather than commanding it.
Sprint Backlog
The Sprint Goal, the selected Product Backlog items, and the plan to deliver them; owned by the Developers.
Sprint Goal
The commitment for the Sprint Backlog; the single objective for the Sprint that gives the work coherence.
Sprint Planning
The event that starts the Sprint, where the team plans why it's valuable, what can be Done, and how. Max 8 hours.
Sprint Retrospective
The event that closes the Sprint, where the team plans ways to increase quality and effectiveness. Max 3 hours.
Sprint Review
The end-of-Sprint working session with stakeholders to inspect the Increment and adapt the Product Backlog. Max 4 hours.
Stakeholder
Anyone outside the Scrum Team with an interest in the product; provides feedback chiefly at the Sprint Review.
Technical debt
The implied future cost of taking shortcuts on quality; a rigorous Definition of Done helps prevent it.
The Sprint
A fixed-length event of one month or less that contains all other events; the heartbeat of Scrum.
Time-box
A maximum allowed duration for a Scrum event.
Transparency
The pillar requiring the process and work to be visible to those performing and receiving it, so inspection is meaningful.
Velocity
An optional, team-specific measure of work completed per Sprint, used only to forecast — not a Scrum artifact or a target.

PSM I Study Guide FAQ

The PSM I assessment has 80 questions and a 60-minute time limit. Questions are multiple choice, multiple answer, and true/false. It is taken online, from anywhere, with no scheduling — your password is valid for a single attempt, so plan to finish in one sitting.

References

  1. 1.Ken Schwaber & Jeff Sutherland. “The 2020 Scrum Guide.” scrumguides.org.
  2. 2.Scrum.org. “Professional Scrum Master I (PSM I) Certification.” scrum.org.
  3. 3.Scrum.org. “Professional Scrum Competencies: Understanding and Applying the Scrum Framework.” scrum.org.
  4. 4.Scrum.org. “Professional Scrum Master Assessments (PSM I / II / III).” scrum.org.
  5. 5.Scrum.org. “How to Pass the PSM I Assessment (Updated for Scrum Guide 2020).” scrum.org.
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