Click Study Flashcards above to open the flashcard hub — 200+ OAR cards you can flip, match, type, or quiz yourself on. Every card is drawn from the three Officer Aptitude Rating subtests, so you study exactly what the exam tests.[1] Pair them with our free practice test and study guide.
OAR Flashcard Study Modes
Flip mode lets you study one card at a time and check yourself before moving on. Match is a timed game that pairs terms with definitions. Type shows a definition and asks you to produce the term, so a card like Fulcrum has to come from memory, not recognition. Quiz turns the same cards into multiple choice questions.

Why Flashcards Work for the OAR
Mechanical Comprehension (MCT) is the largest slice of the deck at 94 cards, and it drills the vocabulary of simple machines, forces, and physical properties. You get the machine terms such as Wedge and Screw, the quantities behind almost every mechanical item, including Force and Torque, and the underlying concepts like Gravity and Density. A card such as Fulcrum matters because lever problems turn on knowing exactly where the pivot sits, and Power is easy to blur with work until the definition is locked down.
Math Skills (MST) follows closely with 92 cards covering arithmetic, algebra, and basic statistics language. The cards run from number sense terms like Integer and Factor through the operations you will use under time pressure, including Rounding and Ratio. Algebra shows up in the card for FOIL, which names the order you expand two binomials, while the statistics group asks you to keep Median and Mode straight rather than guessing between them mid-problem. Definitions here are short, so they reward fast repeated passes.
Reading Comprehension (RCT) is the smallest group at 42 cards, but it names the moves the passages actually test. Tone and Main idea cover what a writer is doing overall, while Inference asks you to reason past what is stated. Structural terms such as Topic sentence and Signal words help you find answers quickly, and Context clues gives you a method for unfamiliar wording. Cards like Paraphrasing and Detecting bias sharpen how you judge answer choices that sound close but shift the author’s meaning.
That matters for the OAR, which rewards instant recall of math formulas, reading strategies, and mechanical principles (mechanical advantage, Newton’s laws, simple machines). Used alongside our practice test and study guide, flashcards turn review time into measurable progress.[3]
OAR Flashcards by Subtest
The cards are organized by the three OAR subtests. Weight your study toward Mechanical Comprehension — the subtest most candidates have never formally studied — while keeping your no-calculator math sharp:[1]
| Subtest | What it covers | Study emphasis |
|---|---|---|
| Math Skills (MST) | Arithmetic, fractions, percentages, algebra, geometry, word problems | Largest volume; no calculator |
| Reading Comprehension (RCT) | Main idea, supporting detail, inference, vocabulary in context | Technique — answer from the text |
| Mechanical Comprehension (MCT) | Simple machines, Newton's laws, energy, friction, fluids | Highest-yield to study |
How to Get the Most Out of These Flashcards
- Start with the mechanics. Mechanical Comprehension (MCT) carries 94 cards, the most in the deck, so open there and clear the force and machine terms before anything else.
- Type-drill the confusable pairs. Force and Torque, along with Median and Mode, reward exact recall, so run them in Type until the wording comes back without hesitation.
- Use Match for short labels. Simple machine terms such as Wedge and Screw pair quickly, and the timer exposes which definitions you only half know.
- Move to the practice test once Quiz holds. When Quiz scores stay steady across all three domains, switch to the practice test for timed passages and multi-step math, then revisit weak cards.
- Rotate the three domains. With 228 cards, take a slice of Mechanical Comprehension (MCT) and Math Skills (MST) each sitting, then close with Reading Comprehension (RCT) terms like Inference.
OAR Flashcards FAQ
Hundreds of free OAR flashcards, organized across the three subtests tested on the Officer Aptitude Rating — Math Skills, Reading Comprehension, and Mechanical Comprehension. They're free to use with no account required.
Yes. Flashcards use active recall — retrieving an answer from memory — which research shows is one of the most effective study methods, especially for the math formulas and mechanical principles the OAR tests by hand and without a calculator.
All three subtests: Math Skills (arithmetic, fractions, percentages, algebra, geometry, word problems), Reading Comprehension (main idea, inference, vocabulary in context), and Mechanical Comprehension (simple machines, Newton's laws, energy, friction, and fluids).
Mix the modes: flip to learn, type to test recall, match for speed, and quiz to check yourself. Start early, review daily, and drill Mechanical Comprehension hardest — it's the subtest most candidates have never formally studied.
Yes — 100% free, all four study modes, no paywall.
OAR flashcard bank
All 228 cards, by topic
A reference copy of every card in this deck. Each answer stays hidden until you choose to show it. To study with Flip, Match, Type and Quiz modes and track what you have mastered, use Study Flashcards at the top of the page.
Math Skills (MST) (92)
- Order of operations (PEMDAS)
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Parentheses, Exponents, Multiplication/Division (left to right), Addition/Subtraction (left to right).
- Percent of a number
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Convert the percent to a decimal and multiply. 35% of 80 = 0.35 × 80 = 28.
- Percent change
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Percent change = (change ÷ original) × 100. Always divide by the starting value, not the new one.
- Converting a fraction to a decimal
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Divide the numerator by the denominator. 7/8 = 7 ÷ 8 = 0.875.
- Converting a percent to a fraction
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Write it over 100 and simplify. 25% = 25/100 = 1/4.
- Simplifying a fraction
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Divide the top and bottom by their greatest common factor. 18/24 = 3/4 (both ÷ 6).
- Adding fractions
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Find a common denominator, add the numerators, keep the denominator, then simplify. 1/2 + 1/3 = 3/6 + 2/6 = 5/6.
- Multiplying fractions
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Multiply the numerators and the denominators straight across, then simplify. 2/3 × 3/4 = 6/12 = 1/2.
- Dividing fractions
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Multiply by the reciprocal of the second fraction (flip and multiply). 1/2 ÷ 1/4 = 1/2 × 4/1 = 2.
- Solving a linear equation
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Isolate the variable using inverse operations. For 3x + 7 = 22: subtract 7 (3x = 15), divide by 3 (x = 5).
- Slope of a line
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Slope = rise ÷ run = (y₂ − y₁) ÷ (x₂ − x₁). It measures steepness; positive rises left to right.
- Slope-intercept form
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y = mx + b, where m is the slope and b is the y-intercept (where the line crosses the y-axis).
- Solving a proportion
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Cross-multiply: a/b = c/d means a × d = b × c, then solve for the unknown.
- Ratio
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A comparison of two quantities. A 3:2 ratio means 3 parts to 2 parts, for 5 parts total.
- Average (mean)
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Add all the values and divide by how many there are. The average of 14, 18, 22 is 54 ÷ 3 = 18.
- Median
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The middle value of a data set in order. With an even count, average the two middle values.
- Mode
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The value that appears most often in a data set.
- Exponent (power)
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Repeated multiplication. 4² = 4 × 4 = 16; 3³ = 3 × 3 × 3 = 27.
- Multiplying powers of the same base
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Add the exponents: xᵃ × xᵇ = xᵃ⁺ᵇ.
- Dividing powers of the same base
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Subtract the exponents: xᵃ ÷ xᵇ = xᵃ⁻ᵇ.
- Power of a power
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Multiply the exponents: (xᵃ)ᵇ = xᵃᵇ.
- Negative exponent
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A negative exponent means reciprocal: x⁻ⁿ = 1 ÷ xⁿ.
- Square root
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The number that, multiplied by itself, gives the value. √64 = 8 because 8 × 8 = 64.
- Area of a rectangle
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Area = length × width.
- Area of a triangle
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Area = ½ × base × height.
- Area of a circle
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Area = π × radius². Use π ≈ 3.14.
- Circumference of a circle
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Circumference = 2 × π × radius = π × diameter.
- Perimeter
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The total distance around a shape — add the lengths of all sides.
- Volume of a rectangular box
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Volume = length × width × height.
- Pythagorean theorem
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For a right triangle, a² + b² = c², where c is the hypotenuse (the side opposite the right angle).
- Interior angles of a triangle
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They always add up to 180°.
- Interior angles of a quadrilateral
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They always add up to 360°.
- Supplementary angles
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Two angles that add up to 180° (a straight line).
- Complementary angles
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Two angles that add up to 90° (a right angle).
- Distance, rate, time
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Distance = rate × time. A car at 60 mph for 4 hours travels 240 miles.
- Average speed
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Total distance ÷ total time. 240 miles in 4 hours = 60 mph.
- Probability
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Favorable outcomes ÷ total outcomes, a value from 0 to 1. One head on a coin flip = 1/2.
- Least common multiple (LCM)
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The smallest number both values divide into evenly. LCM of 6 and 8 is 24.
- Greatest common factor (GCF)
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The largest number that divides both values evenly. GCF of 18 and 24 is 6.
- Prime number
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A whole number greater than 1 with exactly two factors: 1 and itself (2, 3, 5, 7, 11, ...).
- Absolute value
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The distance of a number from zero, always non-negative. |−7| = 7.
- Combining like terms
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Add or subtract terms with the same variable. 3x + 5x = 8x; you can't combine 3x and 5.
- Distributive property
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Multiply a term across a sum: a(b + c) = ab + ac. 3(x + 4) = 3x + 12.
- Solving an inequality
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Solve like an equation, but flip the inequality sign when you multiply or divide by a negative number.
- FOIL
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Multiply two binomials: First, Outer, Inner, Last. (x + 2)(x + 3) = x² + 5x + 6.
- Difference of squares
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a² − b² = (a + b)(a − b).
- Converting a decimal to a percent
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Multiply by 100 and add a percent sign. 0.875 = 87.5%.
- Rounding
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Look at the digit to the right of the place you're rounding to: 5 or more rounds up, 4 or less rounds down.
- Scientific notation
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A number written as a value between 1 and 10 times a power of 10. 4,500 = 4.5 × 10³.
- Simple interest
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Interest = principal × rate × time (I = P × r × t).
- Markup and discount
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A 25% markup multiplies the price by 1.25; a 25% discount multiplies it by 0.75.
- Mixed number to improper fraction
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Multiply the whole number by the denominator, add the numerator, keep the denominator. 2 1/3 = 7/3.
- Reciprocal
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The number you multiply by to get 1 — flip a fraction. The reciprocal of 3/4 is 4/3.
- Solving for a variable in a formula
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Use inverse operations to isolate the wanted variable, treating the others as constants.
- Two-step word problem strategy
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Translate words to an equation, solve step by step, then check the answer against the question asked.
- Converting units
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Multiply by a conversion factor so unwanted units cancel. 5 feet × 12 in/ft = 60 inches.
- Estimating to check answers
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Round numbers to estimate the result; if your exact answer is far from the estimate, recheck your work.
- Percent greater than 100
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150% of a number is 1.5 times it. Percents above 100 mean more than the whole.
- Quadratic equation form
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ax² + bx + c = 0. Solve by factoring, completing the square, or the quadratic formula.
- Integer
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A whole number and its negatives, including zero: ..., −2, −1, 0, 1, 2, ... (no fractions or decimals).
- Factor
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A number that divides another evenly. The factors of 12 are 1, 2, 3, 4, 6, and 12.
- Multiple
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The product of a number and an integer. Multiples of 4 are 4, 8, 12, 16, ...
- Coefficient
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The number multiplying a variable. In 7x, the coefficient is 7.
- Variable
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A letter that stands for an unknown or changing value, like x or y.
- Solving a two-step equation
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Undo addition/subtraction first, then multiplication/division. For 2x − 3 = 7: add 3 (2x = 10), divide by 2 (x = 5).
- Percent increase example
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From 80 to 100: change is 20, so increase is 20 ÷ 80 = 25%.
- Percent decrease example
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From 100 to 80: change is 20, so decrease is 20 ÷ 100 = 20%.
- Cross-multiplication
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To compare or solve fractions, multiply each numerator by the other's denominator. a/b = c/d gives ad = bc.
- Common denominator
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A shared multiple of two denominators, needed to add or subtract fractions.
- Improper fraction
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A fraction whose numerator is at least as large as its denominator, like 7/4.
- Decimal place value
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Digits after the point are tenths, hundredths, thousandths, ... 0.25 is 2 tenths + 5 hundredths.
- Multiplying decimals
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Multiply as whole numbers, then place the decimal point so the answer has as many decimal places as both factors combined.
- Dividing by a decimal
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Move the decimal point in the divisor to make it whole, move it the same in the dividend, then divide.
- Negative times negative
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A negative times a negative is positive; a negative times a positive is negative.
- Squaring a number
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Multiply the number by itself. 9² = 81.
- Cube of a number
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Multiply the number by itself three times. 2³ = 8.
- Perfect square
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A number that is the square of an integer: 1, 4, 9, 16, 25, 36, ...
- Estimating a square root
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Find the perfect squares it falls between. √50 is between √49 (7) and √64 (8), so about 7.1.
- Surface area
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The total area of all the faces of a 3-D shape, measured in square units.
- Volume of a cylinder
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Volume = π × radius² × height.
- Diameter and radius
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The diameter is twice the radius; the radius runs from the center to the edge of a circle.
- Right angle
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An angle of exactly 90°, marked with a small square.
- Acute and obtuse angles
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Acute angles are less than 90°; obtuse angles are between 90° and 180°.
- Parallel vs perpendicular
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Parallel lines never meet (equal slopes); perpendicular lines cross at 90° (slopes are negative reciprocals).
- Solving a system by substitution
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Solve one equation for a variable, plug it into the other, then solve for the remaining variable.
- Range of a data set
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The difference between the largest and smallest values.
- Converting hours and minutes
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60 minutes = 1 hour. 90 minutes = 1.5 hours; 2.25 hours = 2 hours 15 minutes.
- Work-rate problem
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If one worker finishes in a hours and another in b hours, together they do 1/a + 1/b of the job per hour.
- Mixture problem strategy
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Track the amount of the key ingredient: amount = concentration × total, and set the parts equal to the whole.
- Translating 'of' and 'is'
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In percent word problems, 'of' means multiply and 'is' means equals: 'what is 20% of 50' = 0.20 × 50.
- Checking a solution
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Substitute your answer back into the original equation to confirm both sides are equal.
- Sum of consecutive integers
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Consecutive integers differ by 1: n, n+1, n+2. Their sum is 3n + 3 for three of them.
Reading Comprehension (RCT) (42)
- Main idea
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The central point the whole passage supports — broader than any single detail but never beyond what the text says.
- Supporting detail
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A specific fact, example, or statement the passage gives to back up the main idea.
- Inference
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A conclusion the passage implies but does not state outright. The correct inference is the one the text most directly supports.
- OAR reading golden rule
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Answer only from the passage. The correct choice is supported by the text — never by your own outside knowledge or opinion.
- Author's purpose
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Why the author wrote the passage — to inform, persuade, describe, or entertain. Look at tone and word choice.
- Tone
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The author's attitude toward the subject (neutral, critical, enthusiastic, skeptical), revealed by word choice.
- Vocabulary in context
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Choosing the meaning of a word based on how it is used in the sentence — not its most common dictionary definition.
- Drawing a conclusion
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Combining stated facts in the passage to reach a logical end point the text supports.
- Distinguishing fact from opinion
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A fact can be verified; an opinion expresses a belief or judgment (often signaled by words like 'best' or 'should').
- Eliminating wrong answers
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Cross out choices that are too extreme, off-topic, contradicted by the text, or true in the world but not in the passage.
- Extreme-word trap
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Be cautious of answer choices with absolute words like 'always,' 'never,' or 'all' — passages rarely support them.
- Out-of-scope trap
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A choice that brings in information the passage never mentions. If you can't point to support in the text, eliminate it.
- Restatement vs inference
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A restatement repeats what the passage directly says; an inference goes one logical step beyond what is stated.
- Reading actively
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Note the main idea and the structure as you read so you can find support quickly — passages are short, so read for the point.
- Best-supported answer
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When two choices seem possible, pick the one with the most direct textual support, not the most interesting one.
- Topic vs main idea
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The topic is what the passage is about (one phrase); the main idea is the point the passage makes about that topic (a full claim).
- Implied meaning
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What the author suggests without saying directly — read between the lines, but stay anchored to the text.
- Context clues
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Surrounding words and sentences that hint at the meaning of an unfamiliar word or the answer to a question.
- Predicting the answer
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Form your own answer before reading the choices, then match it to the closest option — it guards against trap answers.
- Summarizing a passage
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Capturing the main idea and key support in a sentence or two — a check that you grasped the point.
- Signal words
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Transitions like 'however,' 'therefore,' and 'for example' that show how ideas relate — contrast, cause, or example.
- Cause and effect
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Identifying what made something happen (cause) and the result (effect), often linked by words like 'because' or 'so.'
- Comparing and contrasting
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Finding how two ideas in a passage are alike and how they differ.
- Specific-detail question
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Asks for an exact fact stated in the passage — scan back to the relevant line rather than relying on memory.
- Pacing the reading subtest
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Roughly 20 questions in about 30 minutes — read efficiently, don't reread the whole passage, and don't dwell on one question.
- Paraphrasing
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Restating an idea from the passage in your own words while keeping its exact meaning.
- Logical sequence
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The order in which events or steps occur in a passage — watch for time or order signal words (first, then, finally).
- Reading for the point
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Since OAR passages are short, read to grasp the author's main claim quickly rather than memorizing every detail.
- Answering from the text only
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If you can't underline support for a choice in the passage, it's wrong — even if it sounds true.
- Detecting bias
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Loaded or emotional language can reveal the author leans toward one side of an issue.
- Primary purpose question
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Asks why the passage as a whole was written — the answer should fit every paragraph, not just one.
- Strengthen vs weaken (logic)
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A strengthening fact supports the author's claim; a weakening fact undermines it.
- Implication vs assumption
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An implication follows from what's said; an assumption is something the author takes for granted without stating.
- Scanning for keywords
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For detail questions, find a distinctive word from the question in the passage and read around it.
- Negative or 'EXCEPT' questions
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Ask which choice is NOT supported — eliminate the three that ARE supported and pick the leftover.
- Topic sentence
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Often the first or last sentence of a paragraph; it usually states that paragraph's main point.
- Synonyms in answer choices
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Correct answers often paraphrase the passage rather than repeat it word for word.
- Pacing tip for reading
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Don't reread the whole passage for each question; locate the relevant lines and move on.
- Inference vs guess
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An inference is firmly supported by the text; a guess adds information the passage never provides.
- Identifying the conclusion
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Look for the claim the rest of the passage is built to support — often signaled by 'therefore' or 'thus.'
- Stay objective
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Don't pick an answer because you personally agree with it; pick the one the passage supports.
- Comparison passages
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When a passage weighs two views, note where they agree and disagree before answering.
Mechanical Comprehension (MCT) (94)
- Newton's first law
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Inertia: an object stays at rest, or in motion at constant velocity, unless a net force acts on it. (Why riders lurch forward when a car brakes.)
- Newton's second law
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F = ma — net force equals mass times acceleration. For the same force, more mass means less acceleration.
- Newton's third law
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For every action there is an equal and opposite reaction. A rocket pushes gas down; the gas pushes the rocket up.
- The six simple machines
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Lever, wheel and axle, pulley, inclined plane, wedge, and screw. Every complex machine is built from these.
- Mechanical advantage (MA)
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How many times a machine multiplies your input force: MA = output force ÷ input force. MA > 1 multiplies force; MA < 1 multiplies speed/distance.
- First-class lever
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Fulcrum in the middle (effort–fulcrum–load). Examples: seesaw, crowbar, scissors. Can multiply force or distance.
- Second-class lever
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Load in the middle (fulcrum–load–effort). Always multiplies force (MA > 1). Examples: wheelbarrow, bottle opener, nutcracker.
- Third-class lever
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Effort in the middle (fulcrum–effort–load). Always multiplies distance/speed (MA < 1). Examples: tweezers, fishing rod, human forearm.
- Fulcrum
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The fixed pivot point a lever rotates around.
- Law of the lever
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Effort × effort arm = load × load arm. A longer effort arm lets a small force lift a large load.
- Pulley mechanical advantage
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Equals the number of rope segments that support the load. One fixed pulley = MA 1 (changes direction only); two supporting ropes = MA 2.
- Fixed pulley
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A pulley attached to a fixed point. It changes the direction of the force but gives no mechanical advantage (MA = 1).
- Movable pulley
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A pulley that moves with the load. It gives a mechanical advantage of 2 but you must pull twice the rope length.
- Trade-off rule for machines
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A machine never gives free energy: the more it multiplies force, the more distance you must move the input. Work in ≈ work out.
- Inclined plane
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A ramp. It reduces the force needed to raise a load by spreading the work over a longer distance. A longer, gentler ramp needs less force.
- Wedge
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Two inclined planes back to back. It converts a downward force into sideways splitting force. Examples: axe, knife, chisel.
- Screw
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An inclined plane wrapped around a cylinder. Closer threads (finer pitch) give more mechanical advantage.
- Wheel and axle
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A large wheel fixed to a smaller axle. A small force on the large wheel produces a large force at the axle. Examples: doorknob, steering wheel.
- Gear ratio
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Driven gear teeth ÷ driver gear teeth. Meshed gears turn in opposite directions.
- Small gear driving a large gear
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The large (driven) gear turns slower but with more torque. Speed is traded for force.
- Large gear driving a small gear
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The small (driven) gear turns faster but with less torque. Force is traded for speed.
- Torque
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A turning force: torque = force × distance from the pivot. A longer wrench gives more torque for the same push.
- Work (physics)
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Work = force × distance, when the force acts in the direction of motion. Measured in joules. No motion means no work.
- Power
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The rate of doing work: power = work ÷ time. The same job done faster requires more power.
- Kinetic energy
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Energy of motion: KE = ½ × mass × velocity². Doubling speed quadruples kinetic energy.
- Potential energy (gravitational)
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Stored energy of position: PE = mass × gravity × height. Lifting an object higher stores more energy.
- Conservation of energy
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Energy is never created or destroyed, only converted. A falling object trades potential energy for kinetic energy.
- Friction
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A force that opposes motion between surfaces in contact. It always acts opposite to the direction of motion and produces heat.
- Static vs kinetic friction
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Static friction holds a still object in place and is usually larger; kinetic (sliding) friction acts on a moving object and is usually smaller.
- Gravity
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The force that pulls masses together. Near Earth it accelerates falling objects at about 9.8 m/s² regardless of their mass (ignoring air resistance).
- Weight vs mass
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Mass is the amount of matter (constant). Weight is the force of gravity on that mass (weight = mass × gravity) and changes with location.
- Velocity vs speed
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Speed is how fast (magnitude only). Velocity is speed with a direction.
- Acceleration
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The rate of change of velocity. A change in speed OR direction is acceleration. Units: m/s².
- Pressure
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Force per unit area: pressure = force ÷ area. The same force on a smaller area gives higher pressure (why a sharp knife cuts).
- Pascal's principle
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Pressure applied to a confined fluid is transmitted equally in all directions. The basis of hydraulic lifts and brakes.
- Hydraulic advantage
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In a hydraulic system, a small force on a small piston creates a large force on a large piston, in proportion to the piston areas.
- Bernoulli's principle
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In a moving fluid, faster flow means lower pressure. It explains lift on a wing and why fluid speeds up in a narrow pipe.
- Continuity (fluid in a pipe)
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When a pipe narrows, the fluid speeds up; when it widens, the fluid slows down. The flow rate stays the same.
- Buoyancy (Archimedes' principle)
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An object in a fluid is pushed up by a force equal to the weight of the fluid it displaces. It floats if that force ≥ its weight.
- Density
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Mass per unit volume: density = mass ÷ volume. Less-dense objects float on denser fluids.
- Heat conduction
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Transfer of heat through a material by direct contact. Metals are good conductors; wood, air, and plastic are insulators.
- Electrical conductor vs insulator
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Conductors (copper, most metals) let current flow easily; insulators (rubber, glass, wood) resist it.
- Ohm's law
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Voltage = current × resistance (V = I × R). For a fixed voltage, higher resistance means lower current.
- Series circuit
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Components on one path. The same current flows through all; if one breaks, the whole circuit stops.
- Parallel circuit
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Components on separate branches. Each gets the full voltage; if one branch breaks, the others keep working.
- Spring (Hooke's law)
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The force a spring exerts is proportional to how far it is stretched or compressed: F = k × x.
- Center of gravity
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The point where an object's weight is balanced. A lower, more central center of gravity makes an object more stable.
- Momentum
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Mass in motion: momentum = mass × velocity. A heavier or faster object has more momentum and is harder to stop.
- Equilibrium
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A state of balanced forces — no net force and no net torque, so the object stays at rest or moves at constant velocity.
- Tension and compression
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Tension is a pulling force that stretches; compression is a pushing force that squeezes. Cables carry tension; columns carry compression.
- Lever for force vs speed
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Putting effort far from the fulcrum multiplies force; putting it close multiplies speed and distance.
- Pendulum period
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The time for one swing depends on the pendulum's length and gravity — not on the mass of the bob or (for small swings) the size of the swing.
- Thermal expansion
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Most materials expand when heated and contract when cooled. Why bridges and rails have expansion gaps.
- Force
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A push or pull that can change an object's motion or shape. Measured in newtons; it has both size and direction.
- Net force
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The single combined force from all forces acting on an object. A nonzero net force causes acceleration.
- Why a longer ramp is easier
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It trades force for distance: raising a load over a longer, gentler slope needs less force but more travel — the same total work.
- Effort arm vs load arm
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On a lever, the effort arm is the distance from the fulcrum to the effort; the load arm is from the fulcrum to the load. Longer effort arm = more force advantage.
- Idler gear
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A gear placed between two others that changes the direction of rotation without changing the overall gear ratio.
- Two children on a seesaw
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To balance, the lighter child sits farther from the fulcrum so weight × distance is equal on both sides.
- Heat (thermal energy)
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Energy transferred because of a temperature difference, always flowing from hotter to colder objects.
- Lubrication
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Reduces friction between surfaces, lowering heat and wear and making machines more efficient.
- Why sharp tools cut
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A small edge area concentrates force into high pressure (pressure = force ÷ area).
- Stable vs unstable equilibrium
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Stable: an object returns to position after a small push. Unstable: a small push topples it. A wide base and low center of gravity add stability.
- Terminal velocity
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The constant speed a falling object reaches when air resistance balances gravity, so net force becomes zero.
- Block and tackle
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A pulley system combining fixed and movable pulleys to multiply force. The mechanical advantage equals the number of supporting rope segments.
- Ideal vs actual mechanical advantage
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Ideal MA assumes no friction; actual MA is always lower because friction wastes some input force as heat.
- Efficiency of a machine
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Useful work output ÷ work input, as a percent. Friction makes real machines less than 100% efficient.
- Compound machine
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Two or more simple machines working together, like scissors (two levers + two wedges) or a bicycle (gears, levers, wheels).
- Crowbar as a lever
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A first-class lever: you push down on one end (effort), the fulcrum is the bend, and the load is lifted at the other end.
- Wheelbarrow as a lever
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A second-class lever: the wheel is the fulcrum, the load sits in the middle, and you lift the handles (effort).
- Human forearm as a lever
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A third-class lever: the elbow is the fulcrum, the biceps applies effort in the middle, and the hand holds the load.
- Screw pitch
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The distance between threads. A smaller pitch (threads closer together) gives a greater mechanical advantage.
- Why oil reduces wear
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It lubricates contacting surfaces, lowering friction so less force is lost to heat and parts last longer.
- Coefficient of friction
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A number describing how much two surfaces resist sliding. Rougher surfaces have a higher coefficient.
- Free fall
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Motion under gravity alone. All objects fall at the same rate (about 9.8 m/s²) when air resistance is ignored.
- Projectile motion
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Horizontal and vertical motion act independently: gravity pulls the object down while it keeps moving forward.
- Inertia depends on mass
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The more mass an object has, the more inertia — and the harder it is to start, stop, or turn it.
- Action–reaction pairs
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Forces always come in pairs that are equal in size and opposite in direction, acting on two different objects.
- Centripetal force
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The inward force that keeps an object moving in a circle, directed toward the center of the curve.
- Lever mechanical advantage
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MA = effort arm length ÷ load arm length. A longer effort arm lets a small effort move a large load.
- Gear train direction
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Two meshed gears turn in opposite directions. An odd number of gears reverses direction; an even number keeps it.
- Speed of gears in mesh
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Meshed gears have the same speed at their teeth, so a smaller gear must spin faster than a larger one.
- Mechanical energy
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The sum of kinetic and potential energy. In an ideal system it stays constant as one converts to the other.
- Work against gravity
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Lifting a load does work equal to weight × height — independent of the path taken to raise it.
- Pulley changes direction
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A single fixed pulley lets you pull down to lift up; it gives no force advantage but is easier to use.
- Hydraulic press
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Uses Pascal's principle: a small force on a small piston produces a large force on a large piston.
- Why airplanes generate lift
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Air moving faster over the curved top of a wing has lower pressure (Bernoulli), and the wing deflects air downward.
- Boyle's law
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At constant temperature, a gas's pressure and volume are inversely related: squeeze the volume and pressure rises.
- Charles's law
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At constant pressure, a gas's volume increases as its temperature rises.
- Atmospheric pressure
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The weight of the air above us pressing down, about 14.7 pounds per square inch at sea level.
- Why heavy objects don't fall faster
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In a vacuum all objects accelerate equally under gravity; air resistance, not weight, makes some fall slower.
- Stable structures
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A wide base and a low center of gravity resist tipping — that's why race cars are low and wide.
- Conduction, convection, radiation
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The three ways heat moves: direct contact (conduction), fluid currents (convection), and waves (radiation).
- Why a flywheel stores energy
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Its rotating mass has rotational inertia, so it keeps spinning and smooths out changes in speed.
References
- 1.U.S. Navy / Naval Operational Medicine Institute. “Aviation Selection Test Battery (ASTB) Overview.” U.S. Navy. ↑
- 2.U.S. Navy. “MILPERSMAN 1542-010 — Aviation Selection Test Battery.” MyNavyHR / U.S. Navy. ↑
- 3.Institute of Education Sciences (U.S. Dept. of Education). “Organizing Instruction and Study to Improve Student Learning (Practice Guide).” What Works Clearinghouse, IES. ↑

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