Click Study Flashcards above to open the flashcard hub — 200+ EDPT cards you can flip, match, type, or quiz yourself on. Every card is drawn from the four Electronic Data Processing Test content areas, so you study exactly what the exam measures.[1] Pair them with our free practice test and study guide.
EDPT Flashcard Study Modes
Flip mode is for first passes and clean review of a card front and its back. Match turns terms and definitions into a timed pairing game. Type shows the definition and asks you to produce the term, so something like Unit rate has to come from memory. Quiz builds multiple choice questions from the same cards when you want a fast accuracy check.

Why Flashcards Work for the EDPT
Arithmetic Reasoning is the largest block at 65 cards, and it drills the computation vocabulary and shortcuts that sit under timed word problems. Definition cards such as Profit, Unit rate, and Square root share space with procedure cards like Adding fractions and Reduce a fraction, along with order-of-operations checks such as the card that asks 2 + 3 × 4 = ? and reasoning cards like Work-rate idea and Absolute value.
Verbal Analogies carries 64 cards built around how word pairs relate and how to test a relationship quickly. The card that asks What is a verbal analogy? sets the frame, The bridge-sentence method gives you the working technique, and the relationship families are broken out one at a time in cards like Relationship type: Synonym, Relationship type: Antonym, and Relationship type: Part to whole. Strategy for unfamiliar words covers what to do when the vocabulary is new.
Number Series also holds 64 cards, each one a short sequence you finish by naming the rule behind it. Prompts such as Next: 1, 4, 9, 16, ? point at squares, Next: 81, 27, 9, 3, ? at division steps, and Next: 1, 3, 6, 10, ? at a pattern where the gap itself grows. Repeated exposure trains you to test differences and ratios before guessing.
Figure Analogies rounds out the deck with 55 cards on visual transformation. Rotation cards like 180° rotation of ↑ and Quarter-turn = 90° fix the vocabulary of turns, while Mirror-image clue, Symmetry as a clue, Position change, and Cycle patterns give you the specific features to scan for when two figures differ.
That matters for the EDPT, which is timed and allows no calculator, so instant recall of analogy relationships, number-series rules, percent-change steps, and figure transformations is exactly what wins points. Used alongside our practice test and study guide, flashcards turn review time into measurable progress.[3]
EDPT Flashcards by Area
The cards are organized by the four EDPT content areas, which are commonly reported as a roughly even split of the ~120 questions. Drill all four, then put extra reps into whichever feels weakest:[1]
| Content area | What the cards cover | Approx. share |
|---|---|---|
| Arithmetic Reasoning | Word-problem translation, percentages, ratios, basic algebra | ~25% |
| Verbal Analogies | Relationship types and the bridge-sentence method | ~25% |
| Number Series | Arithmetic, geometric, two-step, alternating & letter patterns | ~25% |
| Figure Analogies | Rotation, reflection, add/remove, count & size changes | ~25% |
How to Get the Most Out of These Flashcards
- Start with Arithmetic Reasoning. At 65 cards it is the biggest block, and its terms feed the word problems, so locking down Profit, Unit rate, and Absolute value early pays off across the deck.
- Type-drill the number series. Cards such as Next: 1, 4, 9, 16, ? reward recall of the underlying rule, and typing the answer forces you to name the pattern instead of half-recognizing it.
- Use Match for the relationship types. Pairing Relationship type: Antonym and Relationship type: Function / use with their definitions builds the fast sorting you need when analogy answer choices look close.
- Move to the practice test. Once Flip and Quiz runs stop surfacing surprises in Verbal Analogies and Number Series, full-length timing and pacing matter more than another pass through the cards.
- Set a repeatable cadence. With 248 cards, work one domain per session, close with a short Quiz, and revisit Figure Analogies cards like Mirror-image clue whenever rotation items still feel slow.
EDPT Flashcards FAQ
Hundreds of free EDPT flashcards, organized across the four content areas tested on the Electronic Data Processing Test — arithmetic reasoning, verbal analogies, number series, and figure analogies. They're free to use with no account required.
Yes. Flashcards use active recall — retrieving an answer from memory — which research shows is one of the most effective study methods. For a timed, no-calculator aptitude test, drilling analogy relationships, series patterns, and math shortcuts until they're automatic is exactly what you need.
All four areas: arithmetic reasoning (word-problem translation, percentages, basic algebra), verbal analogies (relationship types), number series (arithmetic, geometric, and complex patterns), and figure analogies (rotation, reflection, and other transformations).
Mix the modes: flip to learn, type to test recall, match for speed, and quiz to check yourself. Because the EDPT is timed, lean on Match and Type to build fast, automatic recall, and drill your weakest area.
Yes — 100% free, all four study modes, no paywall.
EDPT flashcard bank
All 248 cards, by topic
A reference copy of every card in this deck. Each answer stays hidden until you choose to show it. To study with Flip, Match, Type and Quiz modes and track what you have mastered, use Study Flashcards at the top of the page.
Arithmetic Reasoning (65)
- Percent change formula
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Change ÷ original × 100. From 80 to 100 is 20 ÷ 80 = 25% increase.
- 'More than' in a word problem
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Means add (+). '8 more than 5 times a number' = 5x + 8.
- 'Less than' in a word problem
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Means subtract — and it REVERSES order. '3 less than x' = x − 3, not 3 − x.
- 'Product of' means
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Multiply (×). 'The product of a number and 5' = 5x.
- 'Quotient of' means
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Divide (÷). 'The quotient of a number and 4' = x ÷ 4.
- 'Of' in a percent problem means
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Multiply. '25% of 80' = 0.25 × 80 = 20.
- 'Is' / 'equals' / 'results in' means
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The equals sign (=) — it separates the two sides of the equation.
- Order of operations (PEMDAS)
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Parentheses, Exponents, Multiply/Divide (left→right), Add/Subtract (left→right).
- 2 + 3 × 4 = ?
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14 — multiply first (3 × 4 = 12), then add 2. Not 20.
- Distance, rate, time formula
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Distance = rate × time. So rate = distance ÷ time and time = distance ÷ rate.
- How to solve a ratio/rate problem
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Set up a proportion (a/b = c/d) and cross-multiply to find the unknown.
- What is a proportion?
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An equation saying two ratios are equal (a/b = c/d). Cross-multiply: a × d = b × c.
- Increase a number by 25% in one step
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Multiply by 1.25. (To decrease by 25%, multiply by 0.75.)
- Decrease a number by 20% in one step
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Multiply by 0.80 (because 100% − 20% = 80%).
- Average (mean) of a set
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Add all values, then divide by how many there are.
- Find a missing value from an average
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Total = average × count. Subtract the known values to get the missing one.
- Adding fractions
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Find a common denominator, convert, then add the numerators. 1/3 + 1/6 = 2/6 + 1/6 = 3/6 = 1/2.
- Multiplying fractions
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Multiply straight across: (a/b) × (c/d) = ac/bd, then simplify.
- Dividing fractions
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Multiply by the reciprocal: (a/b) ÷ (c/d) = (a/b) × (d/c).
- Convert a percent to a decimal
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Divide by 100 (move the decimal two places left). 25% = 0.25.
- Convert a fraction to a percent
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Divide numerator by denominator, then × 100. 3/4 = 0.75 = 75%.
- Solve a one-variable linear equation
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Isolate the variable: undo addition/subtraction first, then multiplication/division.
- Solve 5x + 8 = 23
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Subtract 8: 5x = 15. Divide by 5: x = 3.
- Translate: 'twice a number increased by 7'
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2x + 7.
- Translate: 'the sum of a number and 9 is 15'
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x + 9 = 15, so x = 6.
- Percent vs percentage points
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A change from 10% to 15% is +5 percentage points, but a 50% increase relative to 10%.
- Working backward from an answer
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Plug the answer choices into the problem and keep the one that fits — fast on a no-calculator test.
- Estimate to check arithmetic
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Round numbers, do the easy math, and confirm your exact answer is in the right ballpark.
- Commission / tip / tax problems
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Take the percent OF the base amount, then add (or it IS the amount). 8% tax on $50 = 0.08 × 50 = $4.
- Speed: 120 miles in 2 hours
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Rate = distance ÷ time = 120 ÷ 2 = 60 miles per hour.
- Unit rate
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A rate with a denominator of 1 (e.g. miles PER hour, cost PER item). Divide to find it.
- Consecutive integers
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x, x+1, x+2, … For consecutive EVEN or ODD integers, step by 2: x, x+2, x+4.
- No calculator — keep numbers simple
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Reduce fractions early, factor out common amounts, and use round numbers when estimating.
- Area of a rectangle
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Length × width.
- Perimeter of a rectangle
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2 × (length + width).
- Subtracting fractions
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Common denominator, then subtract numerators. 3/4 − 1/4 = 2/4 = 1/2.
- Reduce a fraction
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Divide top and bottom by their greatest common factor. 6/8 = 3/4.
- Convert decimal to fraction
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Write over a power of 10 and reduce. 0.6 = 6/10 = 3/5.
- Find a percent of a number
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Turn the percent into a decimal and multiply. 30% of 50 = 0.30 × 50 = 15.
- What number is 20% of 90?
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0.20 × 90 = 18.
- 15 is what percent of 60?
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15 ÷ 60 = 0.25 = 25%.
- Translate: 'the difference between a number and 4'
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x − 4.
- Translate: 'a number divided by 3 is 7'
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x ÷ 3 = 7, so x = 21.
- Translate: 'half of a number'
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x ÷ 2 (or 0.5x).
- Translate: 'a number squared'
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x².
- Solve 3x − 5 = 16
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Add 5: 3x = 21. Divide by 3: x = 7.
- Solve 2(x + 3) = 14
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Distribute: 2x + 6 = 14, so 2x = 8 and x = 4.
- Combine like terms: 4x + 3x
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7x.
- Distribute: 5(2x − 1)
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10x − 5.
- Mixed number to improper fraction
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Multiply whole × denominator, add numerator, keep denominator. 2 1/3 = 7/3.
- Average speed for a round trip
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Total distance ÷ total time — NOT the average of the two speeds.
- Work-rate idea
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If a job takes 4 hours, the rate is 1/4 of the job per hour.
- Profit
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Selling price − cost. Markup is the amount added to the cost.
- Discount of 30% off $40
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0.30 × 40 = $12 off, so the price is $28.
- Total with 8% tax on $25
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Tax = 0.08 × 25 = $2; total = $27.
- Ratio 3:2 of 30 items
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Parts total 5; each part = 30 ÷ 5 = 6, so 18 and 12.
- Scale a recipe (proportion)
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Set up known/known = new/unknown and cross-multiply.
- Negative times negative
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A positive. (−3) × (−4) = 12.
- Negative plus positive
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Subtract and keep the sign of the larger absolute value. −7 + 3 = −4.
- Absolute value
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Distance from zero, always non-negative. |−5| = 5.
- Squaring a number
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Multiply it by itself. 6² = 36.
- Square root
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The number that multiplies by itself to give it. √49 = 7.
- Round 0.376 to the nearest hundredth
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0.38 (the thousandths digit 6 rounds up).
- Convert hours to minutes
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Multiply by 60. 2.5 hours = 150 minutes.
- Median of a data set
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The middle value when the numbers are in order.
Verbal Analogies (64)
- What is a verbal analogy?
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A question 'A is to B as C is to ?' that asks you to keep the SAME relationship in the second pair.
- The bridge-sentence method
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State how the first pair relates in a short sentence, then apply that exact sentence to the second pair.
- Analogy: CAR is to GARAGE as PLANE is to ?
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HANGAR — the place where each is kept/parked.
- Analogy: HAPPY is to SAD as HOT is to ?
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COLD — an antonym (opposite) relationship.
- Analogy: PETAL is to FLOWER as ? is to BOOK
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PAGE — part to whole.
- Relationship type: Synonym
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The two words mean the same thing. BIG : LARGE.
- Relationship type: Antonym
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The two words are opposites. UP : DOWN.
- Relationship type: Part to whole
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First word is a part of the second. WHEEL : CAR.
- Relationship type: Whole to part
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First word contains the second. CAR : WHEEL — note the reversed direction.
- Relationship type: Category (item to group)
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First is a member of the second. ROBIN : BIRD.
- Relationship type: Function / use
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The second is what the first does or is used for. KNIFE : CUT.
- Relationship type: Worker to tool
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The first uses the second. PAINTER : BRUSH.
- Relationship type: Worker to product
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The first makes the second. BAKER : BREAD.
- Relationship type: Degree / intensity
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Same idea, different strength. WARM : HOT, or COOL : COLD.
- Relationship type: Cause and effect
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The first leads to the second. FIRE : SMOKE.
- Relationship type: Object to material
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What the object is made of. SHIRT : COTTON.
- Why direction matters in analogies
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PART:WHOLE must stay PART:WHOLE in your answer. Keep the order consistent.
- Build the bridge BEFORE reading choices
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Decide the relationship first so a tempting but wrong-relationship choice doesn't fool you.
- Trap: same topic, wrong relationship
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A choice can be about the right subject but break the relationship — reject it.
- Analogy: DOCTOR is to HOSPITAL as TEACHER is to ?
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SCHOOL — the workplace of each.
- Analogy: BIRD is to FLY as FISH is to ?
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SWIM — how each moves.
- Analogy: COLD is to ICE as HEAT is to ?
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STEAM (or FIRE) — cause and effect / result.
- Analogy: PUPPY is to DOG as KITTEN is to ?
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CAT — young animal to adult animal.
- Analogy: HAND is to GLOVE as FOOT is to ?
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SOCK (or SHOE) — what covers it.
- Analogy: AUTHOR is to BOOK as COMPOSER is to ?
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SYMPHONY (or MUSIC) — creator to creation.
- Analogy: LIBRARY is to BOOKS as ARSENAL is to ?
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WEAPONS — place to what it stores.
- Analogy: SECOND is to MINUTE as MINUTE is to ?
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HOUR — smaller unit to next-larger unit of time.
- Analogy: THERMOMETER is to TEMPERATURE as CLOCK is to ?
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TIME — instrument to what it measures.
- Analogy: ISLAND is to OCEAN as OASIS is to ?
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DESERT — surrounded by.
- Strategy for unfamiliar words
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Use word roots, prefixes, and how the word sounds/relates; then match the relationship, not the exact meaning.
- Analogy: CHAPTER is to NOVEL as SCENE is to ?
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PLAY (or MOVIE) — a part of the larger work.
- Analogy: HUNGRY is to EAT as TIRED is to ?
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SLEEP — condition to the action that relieves it.
- Analogy: DOG is to BARK as CAT is to ?
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MEOW — animal to the sound it makes.
- Analogy: PEN is to WRITE as SCISSORS is to ?
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CUT — tool to its function.
- Analogy: GLOVE is to HAND as SHOE is to ?
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FOOT — what each is worn on.
- Analogy: SHARP is to DULL as FAST is to ?
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SLOW — antonyms.
- Analogy: KITTEN is to CAT as CALF is to ?
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COW — young to adult animal.
- Analogy: BEE is to HIVE as BIRD is to ?
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NEST — animal to its home.
- Analogy: WATER is to THIRST as FOOD is to ?
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HUNGER — what it relieves.
- Analogy: KEY is to LOCK as PASSWORD is to ?
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ACCOUNT (or COMPUTER) — what it unlocks.
- Analogy: SUN is to DAY as MOON is to ?
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NIGHT — associated time.
- Analogy: TEACHER is to STUDENT as DOCTOR is to ?
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PATIENT — who they serve.
- Analogy: ENGINE is to CAR as HEART is to ?
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BODY — the powering part of the whole.
- Analogy: FROWN is to SADNESS as SMILE is to ?
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HAPPINESS — expression to emotion.
- Analogy: SECONDS is to CLOCK as MILES is to ?
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ODOMETER — what measures it.
- Analogy: PAINTER is to CANVAS as WRITER is to ?
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PAPER (or PAGE) — surface they work on.
- Analogy: WHALE is to MAMMAL as SHARK is to ?
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FISH — member to its class.
- Analogy: TALL is to SHORT as WIDE is to ?
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NARROW — antonyms.
- Analogy: SEED is to PLANT as EGG is to ?
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CHICKEN (or BIRD) — early form to mature form.
- Analogy: FLOCK is to SHEEP as POD is to ?
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WHALES (or DOLPHINS) — group to its animal.
- Analogy: SCALE is to WEIGHT as RULER is to ?
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LENGTH — instrument to what it measures.
- Analogy: ACTOR is to STAGE as ATHLETE is to ?
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FIELD (or COURT) — where they perform.
- Analogy: WORD is to SENTENCE as SENTENCE is to ?
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PARAGRAPH — part to next-larger whole.
- Analogy: LIGHT is to DARK as LOUD is to ?
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QUIET — antonyms.
- Analogy: KNIFE is to FORK as PEN is to ?
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PENCIL — items in the same set/pair.
- Analogy: WET is to DAMP as HOT is to ?
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WARM — degree (less intense).
- Analogy: COW is to MILK as BEE is to ?
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HONEY — animal to product.
- Analogy: CAPTAIN is to SHIP as PILOT is to ?
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PLANE — who leads/operates it.
- Analogy: SPIDER is to WEB as BEAVER is to ?
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DAM — animal to what it builds.
- Analogy: SMOKE is to FIRE as STEAM is to ?
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BOILING WATER — effect to cause.
- Analogy: COWARD is to BRAVE as HONEST is to ?
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DISHONEST — antonyms (trait).
- Analogy: VERSE is to POEM as ACT is to ?
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PLAY — a section of the whole work.
- Analogy: GERM is to DISEASE as SPARK is to ?
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FIRE — cause to effect.
- Analogy: SCISSORS is to CUT as BROOM is to ?
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SWEEP — tool to its function.
Number Series (64)
- Next: 9, 13, 17, 21, ?
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25 — add 4 each time (arithmetic sequence, common difference 4).
- What is an arithmetic sequence?
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A series with a constant DIFFERENCE between terms (add/subtract the same amount).
- What is the common difference?
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The fixed amount added between consecutive terms of an arithmetic sequence.
- What is a geometric sequence?
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A series with a constant RATIO between terms (multiply/divide by the same number).
- What is the common ratio?
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The fixed number each term is multiplied by to get the next term.
- Next: 3, 6, 12, 24, ?
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48 — each term doubles (geometric, common ratio 2).
- Next: 60, 52, 44, 36, ?
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28 — subtract 8 each time (common difference −8).
- Next: 14, 22, 30, 38, ?
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46 — add 8 each time.
- First step on any number series
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Look at the GAPS between terms. Constant gap = add; constant ratio = multiply.
- Two-step (growing gap) pattern
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The difference itself grows: 2, 4, 8, 14 (gaps +2, +4, +6) → next is 22.
- Next: 1, 4, 9, 16, ?
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25 — the perfect squares (1², 2², 3², 4², 5²).
- Next: 1, 8, 27, 64, ?
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125 — the perfect cubes (1³, 2³, 3³, 4³, 5³).
- What is an alternating series?
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Two interleaved patterns — odd positions follow one rule, even positions another.
- Next: 2, 20, 4, 18, 6, ?
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16 — two series interleaved: 2,4,6 (+2) and 20,18,16 (−2).
- 'Multiply then add' pattern
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Each term = previous × a, then + b. E.g. ×2 then +1: 1, 3, 7, 15 → next 31.
- Next: 5, 11, 23, 47, ?
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95 — each term is ×2 + 1 (5×2+1=11, 11×2+1=23 …).
- Fibonacci-style pattern
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Each term is the sum of the two before it: 1, 1, 2, 3, 5, 8, 13 …
- Next: 1, 1, 2, 3, 5, 8, ?
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13 — add the previous two terms (Fibonacci).
- What is a letter series?
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A pattern of letters; convert to alphabet positions (A=1 … Z=26) and treat as numbers.
- Next letter: A, C, E, G, ?
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I — positions 1, 3, 5, 7 (gap +2), so next is position 9 = I.
- Next letter: B, D, F, H, ?
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J — every other letter (skip one each time).
- Next letter: Z, X, V, T, ?
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R — going backward, skipping one letter each step.
- Tip: write the alphabet with positions
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At test start, jot A=1 … Z=26 so every letter pattern becomes a quick number problem.
- Decreasing geometric: 80, 40, 20, ?
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10 — divide by 2 each time (common ratio 1/2).
- Next: 100, 90, 81, 73, ?
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66 — the gap shrinks by 1 each step (−10, −9, −8, −7).
- Spotting the rule fast
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Check addition first, then multiplication, then growing/shrinking gaps, then alternating.
- Next: 7, 14, 28, 56, ?
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112 — each term doubles.
- Next: 2, 5, 11, 23, ?
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47 — each term is ×2 + 1.
- Next: 100, 95, 85, 70, ?
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50 — subtract a growing amount (−5, −10, −15, −20).
- Next: 3, 9, 27, 81, ?
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243 — multiply by 3 each time.
- Next: 64, 32, 16, 8, ?
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4 — halve each time.
- Next: 11, 14, 18, 23, ?
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29 — gaps grow by 1 (+3, +4, +5, +6).
- If no simple rule fits
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Try splitting into two interleaved series, or look for squares/cubes or a ×then+ rule.
- Next: 1, 2, 4, 7, 11, ?
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16 — add 1, 2, 3, 4, 5 … (the gap grows by 1).
- Next: 4, 8, 12, 16, ?
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20 — add 4 each time.
- Next: 81, 27, 9, 3, ?
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1 — divide by 3 each time.
- Next: 2, 6, 18, 54, ?
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162 — multiply by 3 each time.
- Next: 50, 45, 40, 35, ?
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30 — subtract 5 each time.
- Next: 1, 3, 6, 10, ?
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15 — add 2, 3, 4, 5 … (triangular numbers).
- Next: 2, 4, 6, 10, 16, ?
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26 — each term is the sum of the previous two (Fibonacci-style).
- Next: 6, 12, 24, 48, ?
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96 — double each time.
- Next: 90, 80, 70, 60, ?
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50 — subtract 10 each time.
- Next: 1, 4, 16, 64, ?
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256 — multiply by 4 each time.
- Next: 3, 4, 6, 9, 13, ?
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18 — gaps grow by 1 (+1, +2, +3, +4, +5).
- Next: 100, 50, 25, ?
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12.5 — halve each time.
- Next: 5, 10, 20, 40, ?
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80 — double each time.
- Next: 12, 10, 8, 6, ?
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4 — subtract 2 each time.
- Next: 1, 2, 4, 8, 16, ?
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32 — double each time (powers of 2).
- Next: 0, 1, 4, 9, 16, ?
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25 — the squares of 0, 1, 2, 3, 4, 5.
- Next letter: A, B, D, G, ?
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K — gaps grow (+1, +2, +3, +4): positions 1,2,4,7,11.
- Next letter: C, F, I, L, ?
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O — skip two letters each time (+3 positions).
- Next letter: Y, W, U, S, ?
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Q — backward, skip one each time (−2 positions).
- Next letter: A, D, G, J, ?
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M — +3 positions each step.
- Next: 7, 12, 17, 22, ?
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27 — add 5 each time.
- Next: 4, 9, 19, 39, ?
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79 — each term is ×2 + 1.
- Next: 1, 10, 100, ?
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1000 — multiply by 10 (powers of 10).
- Next: 15, 13, 11, 9, ?
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7 — subtract 2 each time.
- Next: 3, 6, 11, 18, ?
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27 — gaps grow by 2 (+3, +5, +7, +9).
- Next: 2, 3, 5, 8, 12, ?
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17 — gaps grow by 1 (+1, +2, +3, +4, +5).
- Next: 144, 121, 100, 81, ?
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64 — descending perfect squares (12², 11², 10², 9², 8²).
- Next: 5, 8, 14, 26, ?
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50 — each term is ×2 − 2.
- Next: 1, 1, 2, 6, 24, ?
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120 — multiply by 1, 2, 3, 4, 5 (factorials).
- Spot a geometric ratio fast
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Divide a term by the one before it; if the result is constant, that's the common ratio.
- Spot an arithmetic difference fast
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Subtract a term from the next; if the result is constant, that's the common difference.
Figure Analogies (55)
- What is a figure analogy?
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A non-verbal item: the first figure changes into the second by ONE transformation; apply that same change to the third.
- First step on a figure analogy
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Find the SINGLE transformation between the first two figures, then apply it to the third.
- Transformation: Rotation
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Turning a figure around a point (90° or 180°) without flipping it. An up-arrow becomes a right-arrow.
- Transformation: Reflection
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Flipping a figure across a line into its mirror image — left and right reverse.
- Rotation vs reflection — quick test
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If spinning the page would do it, it's a rotation; if you'd have to flip the page over, it's a reflection.
- Transformation: Add an element
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A dot, line, or smaller shape appears in the second figure.
- Transformation: Remove an element
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A feature present in the first figure is gone in the second.
- Transformation: Count change
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The number of items increases or decreases by a fixed amount.
- Transformation: Size change
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The shape gets larger or smaller while keeping its form.
- Transformation: Shading change
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An unshaded shape becomes shaded (or vice versa), or the pattern fill changes.
- 90° clockwise rotation of ↑
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→ (up becomes right).
- 90° clockwise rotation of →
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↓ (right becomes down).
- 180° rotation of ↑
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↓ (up becomes down).
- Reflection of a left-facing shape
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It becomes right-facing — a mirror image.
- If several things seem to change
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Look for the simplest single rule that explains all of them — the test rewards the clean pattern.
- Up-arrow → right-arrow, so left-arrow → ?
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Up — apply the same 90° clockwise turn to the left-arrow.
- Why isolate ONE change
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Figure analogies almost always use a single transformation; finding it makes the answer obvious.
- Reflection reverses…
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Left and right (handedness). Rotation does NOT reverse handedness.
- Clockwise vs counterclockwise
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Confirm the DIRECTION of a rotation from the first pair before applying it to the third.
- Combined transformations
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Occasionally two changes happen (e.g. rotate AND shade) — apply both, in the same way, to the third figure.
- Abstract reasoning — what it is
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Spotting patterns and relationships in shapes/symbols rather than words or numbers.
- Pattern recognition — what it is
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Finding the underlying rule in a series of numbers, letters, or figures to predict what comes next.
- Checking your figure answer
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Re-apply your rule to the first pair to confirm it produces the second figure exactly.
- Symmetry as a clue
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Note lines of symmetry — a reflection often flips a shape across one of them.
- Position change
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An element may move (e.g. a dot shifts from one corner to another) by a fixed step.
- Orientation matters
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A rotated shape keeps the same parts in the same order; a reflected one mirrors them.
- Eliminate impossible choices first
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Cross off any option that doesn't match your transformation, then choose among the rest.
- Quarter-turn = 90°
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A single quarter-turn. Two quarter-turns (180°) point a shape the opposite way.
- Figure analogy vs number series
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Both are pattern problems — figure analogies use shapes, number series use numbers; the strategy (find the rule) is the same.
- Watch for a constant element
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Part of the figure may stay the same while another part transforms — change only what changes.
- Rotate ↓ by 90° clockwise
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← (down becomes left).
- Rotate ← by 90° clockwise
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↑ (left becomes up).
- 180° rotation of →
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← (right becomes left).
- 180° rotation of ←
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→ (left becomes right).
- Reflection of ↑ across a vertical line
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↑ stays ↑ (an up-arrow is symmetric left-right).
- Reflection of a 'b' shape (horizontal flip)
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A 'd' shape — its mirror image.
- Reflection of a 'p' shape (vertical flip)
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A 'b' shape — flipped top to bottom.
- Count change: 1 dot → 2 dots, so 3 dots → ?
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4 dots — add one each step.
- Size change: small → large, so large → ?
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Apply the same change consistently (e.g. larger, or back to small if it cycles).
- Shading: white → black, so striped → ?
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Apply the same fill change the first pair showed.
- Which is NOT a rotation
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A mirror image (reflection) — it reverses left and right.
- Number of sides changes
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A square (4 sides) → pentagon (5 sides): add one side each step.
- Element moves clockwise
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A dot in the top-left moves to the top-right, then bottom-right, … by a fixed step.
- Two changes at once
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If the figure both rotates and gains a dot, apply BOTH to the third figure.
- 90° vs 180° — how to tell
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90° is a quarter-turn (orientation perpendicular); 180° points the shape the opposite way.
- Confirm the rule on the first pair
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Re-apply your transformation to figure 1 and check it produces figure 2 exactly.
- Reflection across a diagonal
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Swaps the shape's position relative to that diagonal line — still a mirror image.
- Constant element stays put
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Only transform the part that changed between the first two figures.
- Rotation preserves size
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A pure rotation doesn't make the shape bigger or smaller — only its orientation changes.
- Symmetric shapes can hide rotations
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A square looks the same after 90° turns — watch a marked corner or dot to see the rotation.
- Add-then-rotate vs rotate-then-add
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Order rarely matters for the answer, but apply the SAME set of changes to the third figure.
- Mirror-image clue
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If left/right features swap but top/bottom don't, it's a horizontal reflection.
- Eliminate by orientation
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Cross off any choice whose orientation can't come from your transformation.
- Count both shapes and lines
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A 'remove an element' rule may take away a line, not a whole shape.
- Cycle patterns
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Some figure series cycle through a fixed set of orientations — find the cycle length.
References
- 1.U.S. Air Force. “Careers — U.S. Air Force.” U.S. Air Force. ↑
- 2.Official ASVAB Program. “ASVAB & Military Aptitude Testing — Official Site.” U.S. Department of Defense. ↑
- 3.Institute of Education Sciences (U.S. Dept. of Education). “Organizing Instruction and Study to Improve Student Learning (Practice Guide).” What Works Clearinghouse, IES. ↑

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